DogHouse Systems, Playseat Bring Technology Deck to Life

Revolution Racing continues to evolve its driver development curriculum by combining technology with hands-on training in its academy-style development program. A partnership with iRacing formed earlier this year, along with contributions from Logitech, allowed Revolution drivers to get behind the virtual wheel to prepare for the 2010 season. Recently, new partnerships with DogHouse Systems and Playseat America have brought the Revolution Racing Technology Deck to life. The Revolution Racing Technology Deck provides a unique training environment for the team’s development drivers, with 10 individual racing simulators complete with force-feedback steering wheels and surround sound. Through iRacing simulation software, drivers can test Legends Cars, open-wheel cars and full-bodied stock cars on a variety of race tracks from across the United States, Canada and Europe. “This is one more tool we are able to use for driver development,” said John Story, President of Revolution Racing. “Through our partnerships with iRacing, DogHouse Systems and Playseat America, along with our collaboration with Logitech, our drivers are able to climb into a simulator at their leisure and test at a different track without leaving the race shop.” In addition to driver development and training, the Revolution Racing Technology Deck offers opportunities for educational and youth groups to get an inside look at the world of motorsports. Through the Revolution Racing simulators, students can apply principles of science, technology, engineering and math to their own virtual race cars. “Science, technology, engineering and math are vital components of any young person’s school curriculum,” said Max Siegel, CEO of Revolution Racing. “Through the Revolution Racing Technology Deck, we can make these topics more relevant and accessible to students and drivers of any age.” The Revolution Racing simulators are built using components from DogHouse Systems, iRacing, Logitech and Playseat America. iRacing provides the simulation software, which allows drivers to race, practice or qualify in a wide variety of cars and tracks,  and is used by Dale Earnhardt Jr., Marcos Ambrose, Brad Keselowski and a number of other drivers from all forms of motorsports. The simulation software from iRacing is run on a DogHouse Systems Elite Gaming Machine, a customized version of the DogHouse Armor VS. “To say we are excited to be teaming up with Revolution Racing would be an understatement,” said John Pryor of DogHouse Systems. “Many of us at DogHouse Systems are NASCAR fans and when we learned about the Drive for Diversity program and the Revolution Racing Technology Deck, we knew it was a program we would be proud to be affiliated with.” The simulator chassis are provided by Playseat America. Revolution Racing exclusively uses the Playseat Evolution racing chassis. The simulators come to life with Logitech G27 Racing Wheels, along with Logitech Z-2300 speakers and G-35 headsets which add authentic sound to complete the racing experience. Additional networking components needed to complete the Revolution Racing Technology Deck were provided by Best Buy Store #1133 in Mooresville, N.C. For more information about Revolution Racing’s simulation technology partners, please visit www.revracing.net About Revolution Racing Headquartered in Mooresville, N.C., Revolution Racing, owned by Max Siegel and John Story, brings together championship caliber executives, competition staff and equipment in a unique academy-style environment. Revolution currently operates four NASCAR K&N Pro Series East teams, under the direction of four-time K&N Pro Series champion Andy Santerre, and six NASCAR Whelen All‐American Series teams, led by former Greenville-Pickens (S.C.) Speedway track champion Blair Addis. In addition, Revolution Racing manages a youth racing initiative that allows kids ages 8-14 to compete in the INEX Bandolero and INEX Legend cars. The team also trains aspiring female and minority pit crew athletes through the Drive for Diversity Crew Member Development program presented by Sprint. About DogHouse Systems Established in 2008, DogHouse Systems™ produces elite desktop computers for the most discriminating PC gamer. The DogHouse Systems™ machines offer the best performance value available on the market today. The company was founded by computer hardware professionals who love gaming and want to offer a product that is specifically built and tested to get the most performance out of a single machine without loading it with costly extras that provide little or no benefit. The engineers at DogHouse Systems™ tested scores of hardware configurations to find the perfect combination of quality components that, together, would create synergistic performance unmatched by competitors and backed by statistical benchmarks. These machines are not tweaked, juiced or over-clocked. They are the result of matching pure raw power with iron-clad stability. If these machines were athletes, they would have 100% muscle and 0% body fat. DogHouse Systems     proudly introduces – the Armor Series. DogHouse Systems™ offers four distinct levels of gaming desktop machines called the Armor Line. The entry-level VS, the ES series, the TL series and the flagship SS. DogHouse also offers an elite gaming laptop called Mobius. Each machine is built with the most balanced configuration so you don’t have to worry about a confusing deluge of options that have no real-world performance gain and do nothing but eat into your wallet. Each Doghouse Systems™ machine demonstrates astounding capability that will give you years of dominant gaming. About iRacing.com iRacing was founded in 2004 by Dave Kaemmer and John Henry. Kaemmer was co-founder of Papyrus Design Group, developers of award-winning racing simulations including NASCAR Racing: 2003 Season and Grand Prix Legends. Henry is principal owner of the Boston Red Sox and Fenway Sports Group – the co-owner of Roush Fenway Racing – as well as an avid simracer. iRacing has developed numerous corporate relationships in the motorsport industry, including agreements to develop track simulations with International Speedway Corporation, Speedway Motorsports and Panoz Motor Sports Group.  iRacing is the official simulation partner of the NASCAR Hall of Fame, Sports Car Club of America, Volkswagen Jetta TDI Cup, Star Mazda Championship, Skip Barber Racing School and Australia’s V8 Super School. The iRacing service is open to racers and fans of all skill levels from top-level pros to complete beginners. To join in the fun, go to www.iRacing.com. About Playseat Playseat is the premier manufacturer of gaming furniture worldwide, a well-known brand in gaming, and an international registered trademark®. What started out as a simple garage concept created out of a leftover car seat and rusty scrap metal single handedly re-defined in-home gaming and revolutionized an industry. Corporately based in Holland/Netherlands, Playseat was officially founded  in 2000 by current president and ’97 Dutch Enduro 125cc Champion Dr. Fernando Smit. Inspired by his racing career, Dr. Smit wanted to find a w ay to bring the experience home, and felt the quickly advancing technology of the video game industry bridged that gap of realism, all that was missing was a realistic interface to round out the experience. Thus, the first Playseat was born, which has since evolved into a multitude of products that encompass all facets of gaming, truly making Playseat the Ultimate Gaming Experience. Founded in 2002, Playseat America handles all North and South America sales, marketing and distribution of Playeat products.

Revolution Racing Embraces Technology, Hands-On Training

Revolution Racing continues to evolve its driver development curriculum by combining technology with hands-on training in its academy-style development program. Strategic partnerships with iRacing and VisionRacer, along with contributions from Logitech, allow Revolution drivers to get behind the virtual wheel to prepare for the 2010 season. In addition to weekly, traditional on-track test sessions, Revolution Racing, which operates four NASCAR K&N Pro Series East teams and six NASCAR Whelen All-American Series Late Model teams, is embracing simulator technology as a way for its young, up-and-coming drivers to gain additional seat time. “This is one more tool we are able to use for driver development,” said John Story, President of Revolution Racing. “Through our partnerships with iRacing and VisionRacer, and collaboration with Logitech, our drivers are able to climb into a simulator at their leisure and test at a different track without leaving the race shop.” iRacing provides the simulation software, Logitech is providing G27 Racing Wheels and VisionRacer supplies sleek, high performance motorsports chassis for the Revolution Racing simulators. iRacing’s software, which allows drivers to race, practice or qualify in a wide variety of cars and tracks,  is used by Dale Earnhardt Jr., Marcos Ambrose, Brad Kesolowski and a number of other drivers from all forms of motorsports. iRacing currently includes four of the nine tracks on the 2010 NASCAR K&N Pro Series East schedule, as well as Toyota Speedway at Irwindale, the site of the annual Toyota All-Star Showdown. “It’s amazing how authentic the experience is with the chassis and the wheel’s  force feedback,” said Andy Santerre, Revolution’s Director of Competition, K&N Pro Series of the VisionRacer chassis and the Logitech G27 dual motor Racing Wheel. “iRacing has done a tremendous job with the tracks and cars in their simulation software and the G27 wheel and VisionRacer chassis complete the package. Our simulators will be a great learning tool for our drivers, especially on tracks like Martinsville where NASCAR policy prohibits us from testing.” Revolution Racing is installing multiple simulators at its Mooresville, N.C. headquarters, allowing all 10 of the team’s drivers to test at the same time, as well as compete against one another in head-to-head races. The 10 Revolution Racing drivers, each participating in the Drive for Diversity program, work in the Revolution Racing shop and have entered an academy-style training program with the team. In addition to simulator testing, their curriculum includes weekly on-track testing and hands-on shop work, as well as marketing and media training. About iRacing.com iRacing was founded in 2004 by Dave Kaemmer and John Henry. Kaemmer was co-founder of Papyrus Design Group, developers of award-winning racing simulations including NASCAR Racing: 2003 Season and Grand Prix Legends. Henry is principal owner of the Boston Red Sox and Fenway Sports Group – the co-owner of Roush Fenway Racing – as well as an avid simracer. iRacing has developed numerous corporate relationships in the motorsport industry, including agreements to develop track simulations with International Speedway Corporation, Speedway Motorsports and Panoz Motor Sports Group.  iRacing is the official simulation partner of the NASCAR Hall of Fame, Sports Car Club of America, Volkswagen Jetta TDI Cup, Star Mazda Championship, Skip Barber Racing School and Australia’s V8 Super School. The iRacing service is open to racers and fans of all skill levels from top-level pros to complete beginners. To join in the fun, go to www.iRacing.com. About VisionRacer VisionRacer combines design accolades with superior performance, creating an unmatched virtually real racing experience. A stainless steel chassis, authentic race seat, “h pattern and paddle” gear shifter with full force feedback makes the experience immersive. Recently described by WIRED magazine as “a racing fanatic’s dream rig,” the VisionRacer works with selected consoles and PC systems.  The VR3 model is available from a basic chassis to add existing equipment to through to complete “Ready to Drive” packages. An affordable alternative and compliment to racing or training programs, VisionRacer delivers a virtually real racing experience. For further information go to www.visionracer.com